The Australian Style Track
1.1 The Australian Style event shall consists of 3 courses shot 2 different ways. The competitor’s score for the event shall be the total of the scores for the competitor’s total runs.
1.2. The six disciplines shall be:
1.2.1 Single Arrow Per Targets: Single Target – single arrow per target, Double Target – single arrow per target, Triple Target- single arrow per target,
1.2.2 Multiple Arrows per Targets. Single Target – multiple arrows per target, Double Target – multiple arrows per target and Triple Target- multiple arrows per target.
1.3 Three grades will be competed. Advanced at a fast canter or gallop. Intermediate at the trot and Preparatory at the walk. Rules regarding times and paces as per 3.1-3.6
2. General Rules – Applicable to All Australian Track Disciplines
2.1 Arrows CAN BE HELD in the bow or string hand or may be individually drawn from the belt , a quiver or arrow case, which can be attached to the competitor’s hip, waist, thigh, calf or back.
2.2 For the Single Target and Double Target tracks, competitors must NOT move to start nocking until they have passed the start line. If the competitor attempts to start nocking the arrow before they have passed the start line, they shall score no points for the first arrow loosed at a target on that run, although they may score with any subsequent arrows loosed on the same run. The only exceptions to this rule are noted below.
2.3 For the purpose of deciding whether an arrow was drawn early in contravention of rule 2.2:
2.3.1 The competitor shall be deemed to have crossed the start line and finish line, when the rider’s body crosses the line, not when the horse does so;
2.3.2 A judge shall be positioned at the start line to judge whether a competitor has started to nock early;
2.3.3 The benefit of the doubt shall be given to the competitor. If the judge is not sure whether the competitor started to nock early or not then no penalty shall be imposed.
2.4.1 In the ‘Single Arrow per Target’ track, only one arrow may be loosed per target. A competitor whose first arrow will score zero because they started to nock their arrows before the start line (see rule 2.2) may still only loose as many arrows as there are targets in that discipline.
2.4.2 In the ‘Multiple Arrows per Target’ the competitor can shoot as many arrows into any target on that course. A competitor whose first arrow will score zero because they started to nock their arrows before the start line (see rule 2.2) may still only loose as many arrows as there are targets in that discipline.
2.5 The length of course is 90 meters and the start and finish will be marked. All arrows must be shot within those markers, any arrow shot before or after the markers will not count towards the competitors scores.
2.6 Targets shall be set 7m from the edge of the track. The centre of the target face shall be 90cm above the level of the track. The central target shall be placed so that its face is parallel to the line of the track, so that the face is perpendicular to an archer in the saddle. The first and third targets are angled 45 degrees from the line of the track in such a way that allows the competitor riding along the track to hit them – shooting the first target forwards and the third one backwards. For the double shot the first and second target will be angled 45 degrees from the line of the track for a forward shot and a back shot.
2.7 The target shall be a round target with a diameter of 80cm, divided into 5 concentric circular zones of diameters 14cm, 28cm, 42cm, 56cm and 80cm. The target zones shall score, from inner to outer: 5pts, 4pts, 3pts, 2pts and 1pt respectively. Standard FITA 80cm target faces are recommended.
2.8 All runs must be completed at either a walk, trot, canter or gallop, depending on the level and class entered by the rider.
3.1 For the Advanced classes done at the canter or gallop, the time allowed for each run is 14s for a 90m track. Points shall be awarded or deducted for completing a run in less or more than this time, subject to rules 3.2 – 3.7 below. One point shall be awarded or deducted for each second, calculated to two decimal places.
3.2 The maximum number of Bonus Time Points that may be awarded for speed on an Advanced class 90m track is 5 points (for completing the run in 9s or quicker). No further points shall be awarded for runs completed in under 9s.
NOTE: For the Advanced Classes, the fastest speed endorsed is 10 meters per second. That means over 90 meters a 9 second time is recorded. NO additional bonus points will be awarded for times under 9 seconds.
3.3 Bonus Time Points
3.3.1 Bonus Time Points are only awarded for time if the competitor hits at least one scoring zone on the target. If no scoring zones are hit then the run scores zero, regardless of time taken.
3.3.2 Total Bonus Time Points for time are only awarded up the the Target Hit Score for that run. For example. If the Bonus Time Points for a run is 4 but the score on target is only 2 points then the maximum Bonus Time Points that can be given will be two.
3.4 The Intermediate Class is done at the trot. There is no time limit however the horse can NOT go into walk or halt. If this happens then points will not be awarded for that run. If the horse should break into a canter, this is OK and points scored will be allowed. Should the horse go down to walk or halt during a run the competitor is NOT disqualified and points from other runs will count towards their overall scores. However, keep in mind, this category is for those who are not ready to compete in the Advanced (canter) class.
3.5 The Preparatory Class is done at the walk, there is no time limit, but the horse must NOT stop (halt). If this happens then no points will be awarded for that run. The competitor is NOT disqualified and points from other runs will count to their overall score. Should the horse move up to trot or canter, the scores will still count. However, keep in mind, this category is for those who are not ready to compete at the faster grades, and if a competitor is felt to be more advanced than this grade they will be eliminated..
3.6 “Hits” means hits within the scoring zones of the target face. Arrows that hit the target boss but do not score points are not “hits” for the purpose of these rules.
3.7 Horses may ‘accidentally’ move up a pace, but not down a pace. eg a horse in the Intermediate Class can move up to the canter, but may not go down to the walk. If a horse moves down a pace then that run is forfeited and no scores counted from that run. All remaining scores will count towards the riders totals. As the lower grades are not timed there is no advantage of going faster in these classes.
4. The Single Shot Course
4.1 The course shall be 90m long
4.2 The target is placed 45 along the track and parallel to the track.
4.3 The time allowed is 14s (see rule 3)
5. The Double Shot Course
5.1 The course shall be 90m long.
5.2 The first target shall be positioned 40m along the track and shall be angled for a shot from an archer who is 25m along the track.
5.3 The second target shall be positioned 50m along the track and shall be angled for a shot from an archer who is 65m along the track.
5.4 The time allowed is 14s (see rule 3).
6. The Triple Shot Course
6.1 The course shall be 90m long.
6.2 The first targets shall be positioned 2om along the track and shall be angled at 45 degrees to the track for a shot from an archer before reaching the target. (forward shot)
6.3 The second (middle) target shall be positioned 45m along the track and shall be parallel to the track for a side shot from an archer.
6.4 The third target shall be positioned 70m along the track and shall be 45 degrees to the track for a shot from an archer having past the target. (parthian shot) The arrow must be released before the rider passes the 90m mark for that targets score to count in the run.
6.5 In the triple shot discipline competitors may start with an arrow nocked. The remaining arrows must be drawn from the arrows in their hand or a quiver as usual.
6.6 The time allowed is 14s (see rule 3).
6.7 Three bonus points shall be awarded for any run in which the competitor gets scoring hits on all three targets, provided that they complete that run under the allowed time (see rule 3).